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Adrian Hatwell

Adrian Hatwell's picture

Member since

18 December 2008


As a Video Game Writer and Film Critic Adrian Hatwell spends most of his time avoiding direct contact with other humans. When forced to play with others, however, he's usually pretty friendly.


  • Art Games: Making Pretentiousness Fun

    While stodgy critics were busy arguing verbosely as to whether video games can be considered art or not, a school of game development has slowly emerged to put the argument to rest, commentators be damned.

  • 25 Years of Turtle Power; A Teenage Mutant Anniversary

    25 years ago a couple of struggling artists created a weird black and white comic book with no ambition beyond earning enough money that they didn’t have to work at Pizza Hut; little did they know that their creation would become a globe-spanning multigenerational phenomenon. The Teenage Mutant Ninja Turtles celebrate a quarter century this year and I thought a retrospective of their gaming achievements might be in order.

  • Sizing up the Nintendo DSi

    April saw the release of Nintendo’s latest and greatest in their line of portable gaming machines. At first glace the biggest difference between the DSi and its handheld gaming predecessor, the DS Lite, seems to be the price tag, but a closer look reveals a host snazzy new features to the system; though can it possibly be improvement enough to justify a $400 NZ price tag?

  • Love World of Warcraft, Hate Baby Seal Slaughter?

    It’s not all that often that gaming and activism come together, but this week you can show your digital opposition to the inhumane murder of Canada’s baby seals by throwing down with a team of Horde seal killers in World of Warcraft.

  • Grand Theft Auto: Chinatown Wars Review

    One of the most controversial videogame series of all time makes a potentially disastrous debut on Nintendo’s ever so family-friendly DS. I can’t speak for how well media watchdog groups will receive it, but as far as gamers are concerned Grand Theft Auto: Chinatown Wars isn’t likely to draw much contention; it’s simply wonderful.

  • We Can All Save The Princess: Accessible Video Games

    Gamers play together; it’s what we do. The prospect of no longer being able to do so is the stuff of nightmare, but for many gamers it’s a hard reality that they have to live with. Worse still, it’s a reality that we could fix with just a little more diligence, which is why accessible game development is so important.

  • The Undead Racism of Resident Evil 5?

    Since the game’s first trailer appeared, featuring a white European operative gunning down a village-worth of savage African zombies, controversy has surrounded Capcom’s latest survival-horror release. For some time now the hot button questions has been ‘is Resident Evil 5 racist?’

  • Bad Sex, Hope for the Future

    ‘Should there be sex in videogames?’ To my mind that isn’t a question worth asking.

  • A Brief History of Gaming Sexual Failures part 6

    Despite disappointing performances time and again, the gaming industry never satiated its innate sexual curiosity. Never mind how incensed the media would get when some small, crude, decidedly unsexy dalliance snuck into a title, the quest for meaningful sex in games continued.

  • In brightest day, in blackest night...

    New Zealand's new Copyright Law presumes 'Guilt Upon Accusation' and will Cut Off Internet Connections without a trial. Join the black out protest against it!